#include <rlgl.h>
Definition at line 338 of file rlgl.h.
◆ mode
◆ textureId
| unsigned int rlDrawCall::textureId |
◆ vertexAlignment
| int rlDrawCall::vertexAlignment |
◆ vertexCount
| int rlDrawCall::vertexCount |
The documentation for this struct was generated from the following file: